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Metro exodus cheats windows store
Metro exodus cheats windows store







And the part that makes this design pay to win and not just 'efficiency based', is because a cash store is tied to progression as well. Odyssey kinda mixes the two up a bit, but still, its in there. Much easier than getting some real handmade content that may last, say just 12 hours to complete. Its easy to make these quests, and its easy to make a lot of them. Now, also consider the motivation beyond MMO concepts for developers: as mentioned its also an efficiency based design from a dev point of view. Note however the two aren't mutually exclusive either, there is a certain enjoyment to be had in attaining that efficiency alone or as a group, but still. Its not about a game experience to really enjoy, its about clearing content as efficiently as possible.

#Metro exodus cheats windows store keygen

metro exodus cheats windows store

And inherent to that game design is always a way to advance faster - that is how you get those typical MMO zerg runs / speed clearing.

metro exodus cheats windows store

The fact remains - and there is simply no way around that - that game design around fetch quests with a repetitive nature - grinding - stems from the MMO, a type of game designed around keeping players online as often and long as possible. How many hours in the game do you have? I think this makes the point painfully clear. Now consider a kid that gets what, 1,5 hours per day playtime on the computer. What you are actually saying - and as well, is that you are smart enough at the game to not feel any urge to spend money to advance quicker, and therefore its not pay to win game design at heart.







Metro exodus cheats windows store